![]() When one hero’s defence count hits zero, the match is over. Players start with one mana crystal each, initially restricting them to less powerful cards, but with each turn, the mana count rises opening up more devastating options. Participants take it in turns to place their cards on the table, then choose to attack either their opponent’s minion cards or their hero. ![]() Every card also has a mana value, which effectively represents the cost of playing it. Next, they build a deck of 30 cards to act as their hero’s army, most with attack and defence stats as well as special modifiers – they may be able to add health to fellow minions when played onto the table, or “buff” or augment other cards in order to create powerful combination attacks. Players select a hero class from the nine alternatives, each with their own specific abilities.
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